Minecraft 26.4 Snapshot 1
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Welcome to the first snapshot of 26.4! We're kicking things off with a range of technical updates and improvements, including Vulkan becoming the default graphics API.
Changes
World Generation
- Upgrading worlds from before Caves and Cliffs will now also generate sulfur caves below old chunks
Minor Tweaks to Blocks, Items and Entities
- Red and Brown Mushrooms can now be placed on any block with a solid top face regardless of lighting conditions
- They can still not spread unless the brightness is less than 13, or their support block overrides light requirements
"Graphics API" Video Setting
- "Default" now behaves the same as "Prefer Vulkan"
- The game will no longer change the graphics API setting automatically if a startup crash is detected.
Technical Changes
- The Data Pack version is now 122.0
- The Resource Pack version is now 98.0
Network Protocol
Added minecraft:mod_list Custom Packet Payload
- This packet is intended to inform servers about client mods to simplify debugging
- Vanilla client sends an empty packet at the start of configuration phase, as it does not know about any mods - that is still a responsibility of 3rd-party modding platforms
Modified minecraft:intention Packet
- The
hostfield in the serverbound intention packet can now hold additional parameters (previously it stored only the domain name used for connecting to a server)- The new format is similar to URI query strings - the domain can now optionally be followed by a
?character and then followed bykey=valuepairs separated by a&character - Empty values can be omitted (including
=sign) - Keys and values are escaped according to the standard URI rules ("percent-encoded component")
- Keys starting with
_are reserved for vanilla use - Example:
example.com?key1=value2&key2 - Users can now input properties in any "Server Address" field in the server list
- Additionally, any address in form of
<id>@<host>will be parsed as<host>?_id=<id>
- Additionally, any address in form of
- If a server uses SRV DNS records, the
hostfield will contain both original and resolved domains- If the resolved domain is different from the original domain, the resolved one will be used as the "primary" one, while the original one will be added as
_o("origin") property - Example host string:
<redirected domain>?_o=<original domain>:<original port>, while theportfield in the intention packet will be set to the resolved port value
- If the resolved domain is different from the original domain, the resolved one will be used as the "primary" one, while the original one will be added as
- The field size has been extended to 1024 characters
- Note: since the
minecraft:intentpacket is unencrypted, properties should not be used for any security-sensitive purpose
- The new format is similar to URI query strings - the domain can now optionally be followed by a
Modified minecraft:transfer Packet
- Added
propertiesfield - a string to string map of properties that will be added to the host field in theminecraft:intentpacket sent to the target server
Dedicated Server Properties
- Added
allowed-connection-ids- A list of comma-separted ids
- If non-empty, the server will match the values against
_idproperty inminecraft:intentpacket- If there is no match, the server will reject the connection
- This works both for both status and login connections, so any user connecting without the correct
_idin the server address will not see the status and will not be able to join the server
- Added
status-contact-detailsfield- If non-empty, the value of this field will be sent in the
minecraft:status_responsepacket JSON payload under thecontactproperty - This value is meant to be used to signal a way to contact the server owners about the server, even if there is no website or other information about it
- This field is meant to be human-readable, but there are no other restrictions on field format
- If non-empty, the value of this field will be sent in the
- Added
enable-legacy-statusfield- This option allows disabling existing legacy (pre-1.7) server status and ping protocol handling
- To preserve existing functionality, value defaults to
true - Note:
enable-statusneeds to be set for any status information (modern or legacy) to be set
Data Pack Version 122.0
- Entries for different biomes in multi-noise biome sources can no longer overlap across all noise parameters with the same offset
Commands
- The
fillbiomecommand will now fill biomes with block accuracy - NBT conversion from floating point types to integer types now always converts to the closest possible valid number after rounding down
World Generation
Features
Changed straight_trunk_placer
- Added
trunk_widthfield- optional int provider, the width of the trunk centered around the origin
- defaults to 1.0
Placed Features
- The possible domain in the XZ plane of Placed Features included in biomes is now validated
- Feature placement can only occur within a 3x3 chunk region: as such, it is not valid for a Placed Feature to select a position outside of that range
- Note: the size of the feature itself is not currently taken into consideration, which may still overflow the chunk
Placement Modifiers
Changed cuboid
xz_sizeandy_sizehave been adjusted to represent the actual size of the cuboid, instead of implicitly being 1 block larger- As such, an
xz_sizeof2will actually produce a 2x2 cuboid instead of 3x3
- As such, an
Changed fixed_placement
positionsnow requires at least one element
Noise Settings
- The
default_blockfield has been removed- This is now always
air- any other block should be defined by the Material Rule
- This is now always
Material Conditions
Updated minecraft:steep
- No longer considers height modifications from Eroded Badlands "surface extensions" in an order-dependent way
Tags
Biome Tags
- Added
#generated_in_below_zero_retrogen- biomes to generate below worlds that predate Caves and Cliffs - Added
#is_cavecollection tag
Resource Pack Version 98.0
Shaders & Post-process Effects
Order-Independent Transparency shaders
- The OIT algorithm was simplified by replacing the wavelet-based mathematics with depth bin-based accumulation
- Slightly improved performance at least on some devices
- Reduced floating point precision issues on average
OIT_WAVELET_RANKshader define was removedOIT_COEFF_COUNTshader define was replaced byOIT_NUMBER_OF_DEPTH_BINSOIT_COEFF_ATTACHMENT_COUNTshader define was renamed toOIT_TRANSMITTANCE_TARGET_COUNT
Fixed bugs in 26.4 Snapshot 1
- MC-8959 - The player automatically jumps when pressing against a block while in water
- MC-44560 - When pushed to the edge of water or lava, entities jump by themselves
- MC-50749 - Jumping into water against a wall causes the player to bounce
- MC-123848 - Item frames (and items within) drop atop the block they're attached to instead of under it when removed from a ceiling
- MC-135211 - Entities automatically jump when falling into 1-block-deep water from certain heights
- MC-135212 - Entities automatically jump when falling into water of any depth from certain heights
- MC-262252 - The generation of lush caves and dripstone caves is poorly defined
- MC-276879 -
/datatruncates floats when casting to longs, but rounds down in all other cases - MC-278651 - The host name in handshake packets for SRV records is inconsistent
- MC-296053 - Item frames don't update properly when modifying their
FacingNBT tag - MC-299060 - Setting item frames' direction with commands can cause desyncs
- MC-303702 - Small gaps still appear in item models
- MC-307065 - Missing optimization for the side faces of the
builtin/generateditem model - MC-310051 - Floating point cancellation artifacts from
bits.fsh - MC-310131 - Placeable entities momentarily appear at the wrong location when placed
- MC-310767 - Pipelines always declare a
D32_FLOATdepth attachment format with the Vulkan rendering backend - MC-311195 - Placed armor stands are rotated incorrectly for one tick
- MC-311265 - The world border renders incorrectly from outside
- MC-311473 - Duplicating items with the scroll wheel in Creative mode can produce ghost items
- MC-311582 - The texture of desert pyramid maps has one inconsistent pixel compared to the others
- MC-311726 - The water inside waterlogged copper grates has the
fallingfluid state property set to true - MC-311727 - The check for whether a player is standing on air doesn't use the player's updated position
- MC-311773 - Red and brown mushrooms cannot be placed at any light level, unlike in Bedrock Edition
- MC-311786 - Running
/test runwith arotationStepsvalue that is out of range causes an error - MC-311788 - Teleporting item frames moves them further than it should visually
- MC-311818 - Traveling to the End in Spectator mode regenerates the obsidian platform
- MC-311836 - Minecart sounds are now distorted
- MC-311859 - Damaged dyed wolf armor no longer shows cracks in the colored parts
- MC-311966 - The tooltip of the "Quit Shortcuts" option calls the Command key "Cmd"